Monday, November 9, 2015

Game Analyzation & Theory #5

The game is set in Roman times and a city is under siege, much like in the beginning of Ryse: Son of Rome. The character progresses through the game by fighting off waves of enemies like in the game Achilles. The player takes control of a Roman defender on the city wall, this helps the player immerse themselves into the game because it gives them a defined character who's role they must fulfill. The game's avatar is an average roman legionnaire with the usual phalanx square shield and gladius with plate armor lined with leather. The player must fight off waves of enemies by using basic combat and not let their health hit 0. The game falls into the genre of action and platform. The game's target audience is 13-18 and the game's simplicity and setting as well as combat provides for an overall good experience. The game takes place on the walls of a Roman city under siege.  The game may be broken into levels in which the victory condition is to defeat every enemy in the level. The game does not have a story at this time.

Game Analyzation & Theory # 4

Warcraft 3:

The game genre is Strategy/RPG with a sub-genre of real-time Strategy. It fits into these genres because you complete each level in real-time and must build your base with the right priorities in mind in order to complete the objectives of the level. It fits into RPG because you as the player get to decide what to build and what ultimately makes up your base and your army. The game's target audience is people 18-30. The goal of the game is to progress through each level by building your base and army in order to effectively complete that level's objectives and progress through the game. The game's story follows several different characters and events, but ultimately it shows how the Alliance (an alliance of Humans, Night Elves, Dwarves, and Gnomes) and the Horde (an alliance of Orcs, Trolls, Tauren, and Blood Elves) were formed, how they became what they are in the game World of Warcraft, and what made the major characters how they are. The game, for when it was made, has pleasing aesthetics, by today's standards it is nothing special though. The game has a captivating story and very well-developed characters. The story combined with the overall gameplay and the entertainment that comes with building your base as you see fit and training an army the way you want it, makes for a very addictive game and a captivating experience.

Assassin's Creed IV: Black Flag

Assassin's creed IV: Black Flag is a historical fiction action-adventure open-world stealth video game. It fits into all these genres because it takes place in a real point in history and uses prominent historical figures such as Edward Thatch (Blackbeard) or Ben Hornigold, but uses fictional scenarios and events along with them as well. It has no lack in action as the player can end up constantly fighting guards or boarding other ships they've defeated in battle while sailing the West Indies at their leisure. The stealth part comes into effect as to complete certain objectives you must remain unseen by your target and use quick-thinking to find hiding places to avoid being detected. Assassin's Creed IV as with all Assassin's Creed games is targeted at a mature, adult, audience. The game's main goal is to progress through the game's story as pirate Edward Kenway, though the game is enjoyable without the story at all as you can constantly rob the ships of England and Spain's royal navy or complete side-objectives such as finding Mayan Stelae or raiding plantation warehouses. The story of the game is that Edward Kenway left his wife Caroline in England to sign on as a privateer in order to earn more money so they can live a better life. Caroline left Edward so he stayed in the West Indies as a pirate because he didn't have anything else to go back to. The game follows Edward's adventures as a pirate, the friends he makes, and the enemies he defeats, all while showing the life of a true pirate. The game is aesthetically pleasing, the colors and structure of buildings in different cities such as Havana or Kingston vary greatly and come together to make a beautiful world. The controls of the game are easy to get a feel for and gameplay isn't hard to learn and master. Keeping the fast-paced story in mind, coupling it with the open-world availability leaving you free to run about the world and wreak havoc on the royal navy between missions creates an exciting experience that no other game has done yet.

Uncharted 2: Among Thieves

Uncharted 2 is an action-adventure third-person shooter platform game. It fits into action-adventure because the game takes place all around the world and is full of constant fighting and action. It is a third-person shooter and is a platformer because it requires you to climb up and jump around walls and platforms in order to progress through the game and even solve puzzles. The target audience for Uncharted 2 is targeted at a mature, adult audience. The goal of the game is to progress by solving puzzles and finding how to escape as well as the best way to engage and kill the enemies. The game's story follows Nathan Drake, a descendant of Sir Nathan Drake a privateer for Queen Elizabeth I. As Nathan or "Nate" you need to find the lost city of Shangri La. The game is well-made, the textures and models of the characters and environment differ from setting to setting and always provide a breathtaking view wherever you are. The game offers several varieties of weapons to choose from to fight any enemies you may encounter and offers challenging puzzles that really makes the player think about what they may have missed or what they're looking for. All these aspects together make an exciting and addictive game.



Friday, November 6, 2015

Game Analyzation and Theory #2

The game's objective is to survive the waves of zombies by shooting crates to unlock special weapons, and to upgrade your default weapons by using money you earn throughout the levels. The game is a shooter. The game is extremely easy to navigate using simply WASD or arrow keys to move around the roof, left mouse button to shoot, and space bar to use a special weapon. The player is meant to strive for buying better weapons to continue surviving the waves of zombies in each level and reach the end of the game. The risk balances out the reward as the more zombies that appear through each level gives more money to buy better weapons. With that in mind I think the game is balanced.